Dragon Age (BioWare) and its nocturnal swashbuckling

Dragon Age: Origins, a role-playing game developed by BioWare Edmonton on the PC, Playstation 3 and Xbox 360, platforms, is back with screenshots to remind its planned release date of late 2009. An opportunity to expose the Eclipse engine used by the developers and to show a game which is similar to a certain The Elder Scrolls from a presentation perspective.

Described as the spiritual successor to the Baldur’s Gate franchise without featuring anything related to Dungeons & Dragons, Dragon Age: Origins is an entirely single player experience including a lot of races all linked to unique stories. For example, a common dwarf begins the game in the streets of a city while a noble one will do so from a royal house. As in most games by BioWare, the decisions taken by the player influence its environment. They affect who is crowned king, if a character becomes your enemy, if another one leaves your group of adventurers, etc..

In Dragon Age: Origins, the fighting is done in real time with the possibility of pausing the game to build a list of commands to be carried out by partners. Spells offer interactivity with some elements of the scenery ; ice can extinguish a fire, fire spells can ignite grease, and so on.

 [April 3, 2009]

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