Microsoft Game Studios Licenses Core Havok Software Tools for Affiliated Developers

Havok, the leading provider of physics engines to the global game and movie entertainment industry, has signed a perpetual licensing agreement with Microsoft Game Studios in which Havok’s core Physics, Animation and Behavior products, plus future products, will be made available to all Microsoft internal studios and development partners worldwide. In this unique deal, Microsoft game creators that choose to license Havok Physics will automatically receive Havok Animation. Havok’s industry-pervasive physics engines and software tools enable video game and PC developers to speed development time, keep costs in check, improve internal efficiencies and reduce overall development risk.

Some of the highly anticipated Microsoft titles currently in development that are using Havok products include Fable 2, Halo Wars, Banjo Kazooie: Nuts and Bolts, plus a number of additional games. Havok has been used in several Microsoft triple A titles including Halo 3, Halo 2, Scene It? Lights Camera Action, and Age of Empires III. Microsoft has been licensing Havok products since 2001.

Unveiled at GDC 2008, Havok Cloth and Havok Destruction are Havok’s latest product offerings that make physics technology available to artists, synchronizing art and game development for more efficient game development. Havok recently offered its core physics software — Havok 5.5 — for PC non-commercial download for no charge this May, giving its Triple-A physics technology to game developers of all sizes.

 [August 7, 2008]

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