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"Jeff Broadbent’s music for "I Am Alive" perfectly captures the atmosphere and emotion of the game," commented Sergei Titarenko, Producer, Ubisoft Shanghai. "The music matches the creative direction."
"I Am Alive" follows an everyman’s journey to find his wife and daughter, who were lost during the ’Event.’ A year later, he finds Haventon, his hometown, in shambles. Buildings are destroyed, toxic ash fills the streets, and society has been torn, causing inhabitants to take all necessary actions to survive. "Creating the score for "I Am Alive" was an exciting undertaking," said Jeff Broadbent. "The unique nature of the game allowed for a very creative and experimental approach to scoring. After first hearing of Ubisoft’s concept and direction for this title, I knew it was a project that would allow for creative freedom and exploration."
The "I Am Alive" original score combines sublime ambiance, emotional intensity and thematic compositions to immerse players in this post-apocalyptic survival experience. As composer Jeff Broadbent explains, "A sense of environmental desolation was essential in crafting the aural landscapes of I Am Alive. Because of this, the music often uses ethereal and sound-design inspired approaches, blending organic and synthetic elements to create the sonic imagery of devastation and abandonment within a crumbling city. The quest of our unnamed protagonist to survive and protect the young girl Mei allowed for the use of poignant emotional themes and motifs."
In "I Am Alive", players will be challenged by both their environment and their enemies. Will you hang on to your humanity and help strangers or are you ready to sacrifice others in order to survive? [February 15, 2012]
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